Good onboarding is essential for a pleasant game experience, especially when there are few rules to learn. And a well-crafted tutorial should help with that.
🔙 How was it working before?
In previous versions, the tutorial was a 4-step presentation. The first 3 steps explained the rules through correct and incorrect examples. And the final step was a try on a straightforward 4x4 grid.
🌅 How does it work now?
Why a change first?
I wanted to make this tutorial a bit more interactive because I
believe we learn best by trying ourselves than through given examples.
The tutorial is still a 4-step presentation but now the first 3 steps are playable.
For each of the latter, the player is asked to fill in a simple grid by respecting a given rule.
⏭️ What next?
Will this new tutorial be more, less, or equally effective as the previous one? Actually, I have no clear idea (I’ve been playing this game for so long that I know the rules by heart and don’t read them anymore 😆).
The best way to see how players receive this update is by collecting usage data. We’ll see if players go through the whole tutorial process or leave before.